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Video Game Designer Specialties And Place

Mentors

Learn from the best in the business

Learn from passionate industry veterans with years of real-world experience working at major studios on blockbuster films and best-selling video games.

Brittany Piacente's Work

Brittany Piacente

Brittany Piacente

Brittany has 50+ film & TV credits to her name including three Star Wars films, Guardians of the Galaxy Vol. 2, Black Panther, Mad Max: Fury Road, Blade Runner 2049.

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Mentor of Nuke Compositing

Known for Loki

Spectra's Work

Spectra

Spectra

Spectra has been animating for almost a decade at Playstation, Digital Domain and Ubisoft on projects such as Far Cry 6, Uncharted 4: A Thief's End, and Advantageous.

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Mentor of 3D Animation

Known for Uncharted 4: A Thief's End

Firas Hosn's Work

Firas Hosn

Firas Hosn

While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.

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Dept. Head of Game Programming

Known for Assassin's Creed 3

Genevieve Camilleri's Work

Genevieve Camilleri

Genevieve Camilleri

Gen is an Oscar-nominated VFX Supervisor & Compositor who has worked at ILM, Mill Film, and Animal Logic. Credits: Love and Monsters, Doctor Strange, Star Wars: The Force Awakens and Mad Max: Fury Road.

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Mentor of Nuke Compositing

Known for Love and Monsters

William Faucher's Work

William Faucher

William Faucher

William is a Realtime TD and Unreal Artist at Qvisten Animation. He shares his passion for Unreal Engine with artists and creators through his highly popular tutorials.

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Mentor of Realime-T

Known for Unreal Engine Education

Heath Smith's Work

Heath Smith

Heath Smith

AAA Game Designer Heath has 13+ years' experience top studios in North America and Australia on The Amazing Spider-Man, Hitman, and The Tomb Raider franchise.

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Mentor of Game Design

Known for Shadow of the Tomb Raider

Jon Robins's Work

Jon Robins

Jon Robins

Jon currently works as a Lead Character Technical Artist at Striking Distance Studios where he loves solving problems and helping teams in as many ways as he can.

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Mentor of Real-Time

Known for Marvel's Avengers

Eric Wilkerson's Work

Eric Wilkerson

Eric Wilkerson

Eric Wilkerson is an illustrator/concept artist for film, TV, advertising, publishing, comics and games. Clients include Weta Workshop, Marvel, Upper Deck, Scholastic and Disney.

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Mentor of Illustration

Known for Upper Deck: Ultra Spider-Man m

Hong Chan Lim's Work

Hong Chan Lim

Hong Chan Lim

Hong is a Principal Lead Character Artist at Blizzard focusing on character and creature art. He also worked as an artist at Google and Amazon, and a 2D/3D artist at Atari.

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Mentor of 3D Modeling

Known for Overwatch 2

Deepak Chetty's Work

Deepak Chetty

Deepak Chetty

Deepak is the Producer for film, TV, and virtual production at Epic Games' Unreal Online Learning platform and is sharing his real time production expertise with students at CG Spectrum.

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Mentor of Virtual Production

Known for Gen: Lock

Dulshan Keragala's Work

Dulshan Keragala

Dulshan Keragala

As a Senior Modeling, Texture and Look Dev Artist at Luma Pictures, Dulshan's worked on blockbusters like Godzilla vs. Kong, Spider-Man, Captain Marvel and Alien: Covenant.

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Mentor of 3D Modeling

Known for Captain Marvel

Humza Khan's Work

Humza Khan

Humza Khan

Humza has worked for EA, Microsoft, Activision, LucasArts, Wargaming, Ubisoft, Fischer Price, Hasbro, Mattel. Credits include: Call of Duty, The Division 2, and the Sims.

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Mentor of Concept Art

Known for Tom Clancy's Splinter Cell

Bryan Griffiths's Work

Bryan Griffiths

Bryan Griffiths

After 20 years in the industry, AAA game expert Bryan has worked on titles like Too Human, X-Men: Destiny, Rollers of the Realm, Debris, and now Far Cry 6.

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Mentor of Game Programming

Known for Far Cry 6

Clinton Crumpler's Work

Clinton Crumpler

Clinton Crumpler

Skilled in environment art, shader development and art direction, Clinton's worked at studios such as The Coalition (Microsoft) and Bethesda's Battlecry Studios and on games like Gears of War 4 and 5, and Scavengers.

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Mentor of 3D Modeling

Known for Gears of War 5

Bernie Kang's Work

Bernie Kang

Bernie Kang

Now art director at Phoenix One, Bernie created creatures, characters, weapons and FX concepts for cinematic trailers for World of Warcraft and more while at Blizzard.

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Mentor of Concept Art

Known for World of Warcraft

Scot Bayless's Work

Scot Bayless

Scot Bayless

Scot helped create the first Advanced Dungeons & Dragons roleplaying game, and was responsible for hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing and DMC.

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Manager ofGame Development

Known for DMC

Roland Vallet's Work

Roland Vallet

Roland Vallet

Roland has worked his way across the globe at major studios like Weta Digital, where he worked on two Planet of The Apes movies, The Hobbit Trilogy, and Avengers: Infinity War.

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Mentor of 3D Animation

Known for Avengers: Infinity War

Scott Claus's Work

Scott Claus

Scott Claus

While at Disney and DreamWorks Scott animated classics like Pocahontas, Hunchback of Notre Dame and Road to El Dorado. He later won an Oscar for best special effects for Life of Pi.

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Manager of Animation

Known for Hercules

Daniel Pinch's Work

Daniel Pinch

Daniel Pinch

Daniel's worked on games like World of Tanks, Damaged Core, and more! He currently works at Airship Syndicate as a Senior Game Designer.

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Mentor of Game Design

Known for World of Tanks

Alfredo Cassano's Work

Alfredo Cassano

Alfredo Cassano

Alfredo is a 2D animator and storyboard artist who has worked on feature films like Klaus (Alfredo was the lead animator on Jesper), Song of the Sea, The Secret of Kells, and several TV shows.

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Mentor of 2D Animation

Known for Klaus

Brian Huang's Work

Brian Huang

Brian Huang

Art director and concept artist who has worked on PC/mobile games at studios such as Blizzard. Brian's work has influenced games like World of Warcraft, Starcraft II and Diablo 3.

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Mentor of Concept Art

Known for Star Craft II

Mike Thompson's Work

Mike Thompson

Mike Thompson

Award-winning artist Mike has worked with clients such as Marvel, Hasbro, Dimension Films, HBO, Electronic Arts, Warner Bros, Mattel, DC Comics and Cartoon Network.

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Mentor of Concept Art

Known for Black Panther

Rob Lodermeier's Work

Rob Lodermeier

Rob Lodermeier

The Willoughbys co-Director brings 17 years of industry experience from Nerdcorps, Bardel, Rainmaker and Lucasfilm where he worked on Star Wars: The Clone Wars.

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Mentor of Foundations

Known for The Willoughbys

Bryan Bentley's Work

Bryan Bentley

Bryan Bentley

Bryan's award winning experience includes lead positions at ILM and Rhythm & Hues working films like The Golden Compass, Rango, Pacific Rim, and Transformers 2 and 3.

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Dept. Head of 3D Modeling

Known for Pacific Rim

Mark Pullyblank's Work

Mark Pullyblank

Mark Pullyblank

Mark has held lead positions at Rainmaker, Sony and Weta Digital working on films like Avatar, The Adventures of Tintin, and Night at the Museum.

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Dept. Head of 3D Animation

Known for Avatar

Troy Dunniway's Work

Troy Dunniway

Troy Dunniway

Troy is an award-winning game designer and executive with over 25 yrs of game development experience at major companies like Microsoft, Ubisoft, Insomniac, EA, Disney, and Samsung.

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Dept. Head of Game Design

Known for Resistance: Fall of Man

Sykosan's Work

Sykosan

Sykosan

Sykosan is a 2D animation filmmaker with expertise covering all stages of the animation process and a unique style of modern western and Japanese influences.

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Mentor of 2D Animation

Known for Katy Perry's Cry About it Later

Video Game Designer Specialties And Place

Source: https://www.cgspectrum.com/online-game-design-vfx-animation-school

Posted by: cooperwrout1998.blogspot.com

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